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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-07 23:32:47 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-07 23:32:47 +0000 |
commit | 903143d072f008534f5287898431bd28e9030c01 (patch) | |
tree | 0ea3f95d573763afbc990789814e0c8ffac8dc42 | |
parent | 0a1cb49dc691f2fd0bb255916007d1c17e0ce5cf (diff) |
Documentation fussiness
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@243 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r-- | README | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -56,7 +56,7 @@ not. If not, you most likely need to install 3D drivers for your graphics card. come from the respective manufacturers' websites. For Intel cards, look up the Linux DRI project. Drivers might be included in your distribution. -Thrust3D runs at full speed, but only just (about 18 frames per second), on my ATI Mobility Radeon X600 card. This is +Thrust3D runs at full speed, but only just (about 14 frames per second), on my ATI Mobility Radeon X600 card. This is the primary development system. It also works fine on my NVIDIA Quadro FX540. Both of these are 'entry-level' cards with fairly comparable specifications. If you have something beefier, great - it'll probably munch this for breakfast. If you have a lower spec card, you can still play: If Thrust3D detects that a certain OpenGL feature isn't available, |