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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:32:47 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:32:47 +0000
commit903143d072f008534f5287898431bd28e9030c01 (patch)
tree0ea3f95d573763afbc990789814e0c8ffac8dc42
parent0a1cb49dc691f2fd0bb255916007d1c17e0ce5cf (diff)
Documentation fussiness
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@243 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r--README2
1 files changed, 1 insertions, 1 deletions
diff --git a/README b/README
index dd37cf7..a1cc557 100644
--- a/README
+++ b/README
@@ -56,7 +56,7 @@ not. If not, you most likely need to install 3D drivers for your graphics card.
come from the respective manufacturers' websites. For Intel cards, look up the Linux DRI project. Drivers might be
included in your distribution.
-Thrust3D runs at full speed, but only just (about 18 frames per second), on my ATI Mobility Radeon X600 card. This is
+Thrust3D runs at full speed, but only just (about 14 frames per second), on my ATI Mobility Radeon X600 card. This is
the primary development system. It also works fine on my NVIDIA Quadro FX540. Both of these are 'entry-level' cards
with fairly comparable specifications. If you have something beefier, great - it'll probably munch this for breakfast.
If you have a lower spec card, you can still play: If Thrust3D detects that a certain OpenGL feature isn't available,