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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:08 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:08 +0000
commita61907193f8a9a46ed566eb3c01541a61d557875 (patch)
treebb3ab84b0252ed0164030613d7b81e389c1a4df9
parent08a97e2f39961a79dd57e7310626408b20c5d9e8 (diff)
Debug messages
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@234 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r--src/main.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
index 9456b56..be81e56 100644
--- a/src/main.c
+++ b/src/main.c
@@ -294,7 +294,12 @@ int main(int argc, char *argv[]) {
/* Wait for how long it takes the graphics card to catch up, at the most recent measurement. */
if ( game->time_physics < game->time_render ) {
+ printf("render: %lli us, physics: %lli us, sleeping for %lli us \n",
+ game->time_render, game->time_physics, game->time_render - game->time_physics);
if ( !gameopts.no_framerate_limit ) usleep(game->time_render-game->time_physics);
+ } else {
+ printf("render: %lli us, physics: %lli us, not sleeping \n",
+ game->time_render, game->time_physics);
}
}