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authorTom White <weiss@simba.(none)>2008-08-14 23:09:39 +0100
committerTom White <weiss@simba.(none)>2008-08-14 23:09:39 +0100
commitff5127bd6362af909223fb530f1392e7741d3ad9 (patch)
treecd4352d295d66c772dccc0d167f8ab8faf136d2d
parent927f39b74d86d329bde1ded5eeaa9b235b3d9c86 (diff)
Fix references to 'primitives' which should be 'coll_primitives', etc
-rw-r--r--src/physics.c21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/physics.c b/src/physics.c
index 38f41b6..af1e9a6 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -133,22 +133,22 @@ static int physics_check_collide_all_faces(ModelInstance *obj, ModelInstance *ot
int found = 0;
- switch ( other->model->primitives[a]->type ) {
+ switch ( other->model->coll_primitives[a]->type ) {
case PRIMITIVE_QUADS : {
/* Faces are quads */
int f;
-
- for ( f=0; f<other->model->primitives[a]->num_vertices/4; f++ ) {
+
+ for ( f=0; f<other->model->coll_primitives[a]->num_vertices/4; f++ ) {
double face[3*4];
int q;
double ttc;
- const double nx = other->model->primitives[a]->normals[3*(4*f)+0];
- const double ny = other->model->primitives[a]->normals[3*(4*f)+1];
- const double nz = other->model->primitives[a]->normals[3*(4*f)+2];
+ const double nx = other->model->coll_primitives[a]->normals[3*(4*f)+0];
+ const double ny = other->model->coll_primitives[a]->normals[3*(4*f)+1];
+ const double nz = other->model->coll_primitives[a]->normals[3*(4*f)+2];
/* Skip if moving from the back to the front of this quad */
if ( nx*obj->vx + ny*obj->vy + nz*obj->vz > 0.0 ) continue;
@@ -157,9 +157,9 @@ static int physics_check_collide_all_faces(ModelInstance *obj, ModelInstance *ot
const double ox = other->x;
const double oy = other->y;
const double oz = other->z;
- face[3*q + 0] = ox + other->model->primitives[a]->vertices[3*((4*f)+q) + 0];
- face[3*q + 1] = oy + other->model->primitives[a]->vertices[3*((4*f)+q) + 1];
- face[3*q + 2] = oz + other->model->primitives[a]->vertices[3*((4*f)+q) + 2];
+ face[3*q + 0] = ox + other->model->coll_primitives[a]->vertices[3*((4*f)+q) +0];
+ face[3*q + 1] = oy + other->model->coll_primitives[a]->vertices[3*((4*f)+q) +1];
+ face[3*q + 2] = oz + other->model->coll_primitives[a]->vertices[3*((4*f)+q) +2];
face[3*q + 0] += 10.0*(room->rx - game->cur_room_x);
face[3*q + 1] += 10.0*(room->ry - game->cur_room_y);
face[3*q + 2] += 10.0*(room->rz - game->cur_room_z);
@@ -218,7 +218,7 @@ static int physics_check_collide(ModelInstance *obj, ModelInstance *other, doubl
const double sz = obj->model->coll_primitives[i]->vertices[3*j+2];
/* ...against all primitives in the static object */
- for ( a=0; a<other->model->num_primitives; a++ ) {
+ for ( a=0; a<other->model->num_coll_primitives; a++ ) {
if ( physics_check_collide_all_faces(obj, other, dt, a, sx, sy, sz,
coll, room, game) ) {
found = 1;
@@ -471,6 +471,5 @@ void physics_step(Game *game, int dt) {
game->time_physics = us + sec*1e6;
-
}