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authorweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:16:06 +0000
committerweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:16:06 +0000
commit23705de21cacd60e0dabe53a73454bcd28f8afad (patch)
treead6d3f4bec83ecefc06ec6577b4670899905fcb8 /src/game.c
parentfb8b31d3026c9f96acdde8fef9e81d41b9a62215 (diff)
Put the 'recharge ripple' in the right place
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@143 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c
index 72e400d..c51dd7f 100644
--- a/src/game.c
+++ b/src/game.c
@@ -250,6 +250,8 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->fps = 0;
g->fuel = 1.0;
g->radiation = 0.1;
+ g->platform_rel_x = 0.0;
+ g->platform_rel_y = 0.0;
/* Renderer setup */
g->render = render_setup(width, height, gameopts.disable_vbos, gameopts.disable_fbos, gameopts.disable_shaders);