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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-24 21:30:42 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-24 21:30:42 +0000
commit8684d5a1a6d18e32eb15324f19da18ae88472707 (patch)
treea14fd840242c533ec1cf2d949d43a526555efec5 /src/game.c
parent3e3436f1a84a3f418e9894356a6262118b30708f (diff)
Loads of shader and lighting stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@39 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index c7c2c68..221ba23 100644
--- a/src/game.c
+++ b/src/game.c
@@ -240,8 +240,6 @@ Game *game_new(int width, int height) {
g->view_dist = 5.0;
g->paused = 0;
g->pause_rel = 1;
- g->frame_delay = 8000;
- g->frame_delay_fiddled = 0;
g->frames = 0;
g->t_fps = SDL_GetTicks();
g->fps = 0;