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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-29 16:15:48 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-29 16:15:48 +0000
commit6900aeb414c3f26b5bd51c90e0f700f7bf138d2a (patch)
tree45ffa300065b3221dcbcbb5e8544e6712683198d /src/game.h
parent52fc29e109b087342abe432b6ffa563d7172d6e7 (diff)
Command-line option for audio debugging
Make clipping sound a little less horrendous (still pretty bad) Count number of clipped samples git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@114 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.h b/src/game.h
index 5cb27b9..011f64f 100644
--- a/src/game.h
+++ b/src/game.h
@@ -21,7 +21,7 @@
#include "types.h"
extern void game_check_handoff(Game *game);
-extern Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders);
+extern Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders, int audio_debug);
extern void game_shutdown(Game *game);
extern Room *game_find_room(Game *game, int rx, int ry, int rz);
extern void game_pause(Game *game);