diff options
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -224,7 +224,7 @@ static void game_load_all_connected(Game *game) { } /* Create a new "game" structure */ -Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders) { +Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders, int audio_debug) { Game *g; @@ -261,7 +261,7 @@ Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int di /* Note: render_setup() initialises GLEW, which must be done before loading models. */ /* Audio setup */ - g->audio = audio_setup(); + g->audio = audio_setup(audio_debug); if ( g->audio == NULL ) { fprintf(stderr, "Couldn't initialise audio\n"); free(g); |