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-rw-r--r--src/render.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/render.c b/src/render.c
index f7a2be3..4b95635 100644
--- a/src/render.c
+++ b/src/render.c
@@ -555,13 +555,12 @@ void render_draw(Game *game, Uint32 t) {
GLfloat amb[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat fx, fy, fz;
GLfloat fxt, fyt, fzt;
- GLuint timer_query;
r = game->render;
- if ( game->frames == 1 ) {
- glGenQueries(1, &timer_query);
- glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+ if ( game->query_this_frame ) {
+ glGenQueries(1, &game->timer_query);
+ glBeginQuery(GL_TIME_ELAPSED_EXT, game->timer_query);
}
if ( r->fbos ) {
@@ -680,18 +679,20 @@ void render_draw(Game *game, Uint32 t) {
render_draw_2d(r, game);
- if ( game->frames == 1 ) glEndQuery(GL_TIME_ELAPSED_EXT);
+ if ( game->query_this_frame) glEndQuery(GL_TIME_ELAPSED_EXT);
SDL_GL_SwapBuffers();
- if ( game->frames == 1 ) {
- GLint available = 0;
- GLuint64EXT timeelapsed;
- while (!available) {
- glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
+ if ( !game->query_this_frame ) {
+ GLint available;
+ glGetQueryObjectiv(game->timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
+ if ( available ) {
+ glGetQueryObjectui64vEXT(game->timer_query, GL_QUERY_RESULT, &game->time_to_render);
+ game->query_this_frame = 1;
+ glDeleteQueries(1, &game->timer_query);
}
- glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
- printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
+ } else {
+ game->query_this_frame = 0;
}
}