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AgeCommit message (Expand)Author
2013-07-24Fix tunnel1HEADmasterThomas White
2013-07-22Fix floating point types in swirlytron.fragThomas White
2009-01-04Fix typoThomas White
2008-08-19Add tunnelTom White
2008-08-11Make the lander's headlamp solid (plus shading trickery..)Tom White
2008-08-11Subdivide 'pipe', 'pipe-horiz' and 'walle-hole'Thomas White
2008-08-11'dirt' texture shouldn't be transparentThomas White
2008-08-10Add a light thing to the front of the landertaw27
2008-08-10Lander modelling worktaw27
2008-08-07Tidy up loose endstaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Muppetrytaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Fussinesstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Moving things aroundtaw27
2008-08-06Shuffle stuff around. Back to Phong...taw27
2008-08-06Revert shaders to a previous working versiontaw27
2008-08-06Shader stufftaw27
2008-08-06Drop back to Blinn-Phong specular lightingtaw27
2008-08-06Introduce 'v4conv3' conversion functiontaw27
2008-08-06Fussinesstaw27
2008-08-05Phong model for lightingtaw27
2008-08-01Add 'tiledwall-normals.png'taw27
2008-08-01Make shader work on ATItaw27
2008-07-31Move things around. Specular lighting still not quite right...taw27
2008-07-31Make the lander shinytaw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Plumbing :)taw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Small shader tweakstaw27
2008-07-30Calculate specular highlights correctlytaw27
2008-07-30Modelling stufftaw27
2008-07-28Make the pipe shinytaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-27Smooth normals for pipe modeltaw27
2008-07-27More modelling stufftaw27
2008-07-27Modelling stufftaw27
2008-07-27Emissive textures don't reflect lighttaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-23Alter room data to only include immediate connectionstaw27
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-16Start at the top of the ventilation shaft - more interesting..taw27
2008-07-06Second spirally thing when landedtaw27
2008-07-03Properly seamless mixingtaw27
2008-06-29Remove click at end of clang soundtaw27