Age | Commit message (Expand) | Author |
---|---|---|
2008-06-03 | Use OpenGL core version of glGenBuffers/glBindBuffer/glBufferData | taw27 |
2008-06-02 | Remove a completely random #include in the middle of some code | taw27 |
2008-06-01 | Apply quad subdivisions when shaders aren't available | taw27 |
2008-06-01 | Multiple portability fixes | taw27 |
2008-05-28 | Collision response - make it possible to land | taw27 |
2008-05-28 | Fun with shaders | taw27 |
2008-05-26 | Physics work | taw27 |
2008-05-24 | Loads of shader and lighting stuff | taw27 |
2008-05-23 | Use array buffer objects to speed things up | taw27 |
2008-05-22 | Subdivision fixes | taw27 |
2008-05-22 | Polygon subdivision, spotlight testing | taw27 |
2008-05-18 | More environment mapping stuff | taw27 |
2008-05-17 | Use own convention for primitive types | taw27 |
2008-05-16 | Reshuffle lots of things | taw27 |
2008-05-14 | Remove unused variables | taw27 |
2008-05-04 | More modelling work | taw27 |
2008-04-17 | assplode() stuff | taw27 |
2008-04-16 | assplode() routine to help with parsing | taw27 |
2008-04-16 | Remove regex stuff | taw27 |
2008-04-16 | Initial import | taw27 |