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path: root/src/render.c
AgeCommit message (Expand)Author
2008-07-31Match shader results to non-shader resultstaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-26Camera position stufftaw27
2008-07-25Initial mouse stuff (needs work)taw27
2008-07-24More wrappingtaw27
2008-07-24Wrap render.c to 120 columnstaw27
2008-07-21Silly number of indices fixtaw27
2008-07-19Radiation stuffweiss
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-18Tidy uptaw27
2008-07-07'bools' use glUniform1i, not glUniform1ftaw27
2008-07-06Second spirally thing when landedtaw27
2008-06-24Commentstaw27
2008-06-21Don't use shader for transparent back facestaw27
2008-06-21Fix z-fighting when looking at back facestaw27
2008-06-21Show transparent back facestaw27
2008-06-21Tidy uptaw27
2008-06-21Remove envmap stuff because it doesn't work very welltaw27
2008-06-21Increase background light a littletaw27
2008-06-21Stufftaw27
2008-06-12Reduce resolution of swirly texturetaw27
2008-06-08Don't break when entering a non-existent roomtaw27
2008-06-08Text comments for roomstaw27
2008-06-05Tweak spotlight attentuationtaw27
2008-06-04Adjust lighting levelstaw27
2008-06-04Disable OpenGL stuff at the command linetaw27
2008-06-04More matching non-shader graphics to shader graphicstaw27
2008-06-04Typotaw27
2008-06-03Text rendering framework (foundation)taw27
2008-06-03Fix platform texturing issuestaw27
2008-06-02Make shader lighting attenuation agree with fixed function versiontaw27
2008-06-02Swirly primitives aren't allowed to have colourtaw27
2008-06-02Tweak warning messagestaw27
2008-06-01Apply quad subdivisions when shaders aren't availabletaw27
2008-06-01Handle the unlikely case where FBOs are supported, but not shaderstaw27
2008-06-01Multiple portability fixestaw27
2008-05-31Check for EXT_framebuffer_object before using FBOstaw27
2008-05-31Use GLEWtaw27
2008-05-28Reflection stufftaw27
2008-05-28Swirlytron!taw27
2008-05-28Fun with shaderstaw27
2008-05-25Shader fixestaw27
2008-05-24Loads of shader and lighting stufftaw27
2008-05-23Use array buffer objects to speed things uptaw27
2008-05-23Add light attenuationtaw27
2008-05-22Make the lander stand out a bit moretaw27
2008-05-22Subdivision fixestaw27
2008-05-22Polygon subdivision, spotlight testingtaw27