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/*
* game.h
*
* Game book-keeping
*
* (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* thrust3d - a silly game
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef GAME_H
#define GAME_H
#include <gl.h>
#include "types.h"
extern void game_check_handoff(Game *game);
extern Game *game_new(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders);
extern Room *game_find_room(Game *game, int rx, int ry, int rz);
extern void game_pause(Game *game);
#endif /* GAME_H */
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