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/*
* model.h
*
* Basic functions to handle models
*
* Copyright (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* This file is part of Thrust3D - a silly game
*
* Thrust3D is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Thrust3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Thrust3D. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef MODEL_H
#define MODEL_H
#include "types.h"
extern ModelContext *model_init(void);
extern ModelInstance *model_instance_new(ModelContext *ctx, const char *name, RenderContext *render);
#endif /* MODEL_H */
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