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/*
* shaderuitils.h
*
* Shader utilities
*
* Copyright (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* This file is part of Thrust3D - a silly game
*
* Thrust3D is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Thrust3D is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Thrust3D. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <glew.h>
#ifndef SHADERUTILS_H
#define SHADERUTILS_H
extern void shaderutils_setunf(GLuint program, const char *name, GLfloat val);
extern void shaderutils_setun2f(GLuint program, const char *name, GLfloat val1, GLfloat val2);
extern void shaderutils_setuni(GLuint program, const char *name, GLint val);
extern GLuint shaderutils_load_shader(const char *filename, GLenum type);
extern int shaderutils_link_program(GLuint program);
extern int shaderutils_validate_program(GLuint program);
#endif /* SHADERUTILS_H */
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