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/*
* texture.h
*
* Handle textures
*
* (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* thrust3d - a silly game
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef TEXTURE_H
#define TEXTURE_H
#include "types.h"
extern void texture_load(RenderContext *ctx, const char *name);
extern Texture *texture_lookup(RenderContext *ctx, const char *name);
extern void texture_free_all(RenderContext *ctx);
#endif /* TEXTURE_H */
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