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/*
 * texture.h
 *
 * Handle textures
 *
 * (c) 2008 Thomas White <taw27@cam.ac.uk>
 *
 *  thrust3d - a silly game
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifndef TEXTURE_H
#define TEXTURE_H

#include "types.h"

extern void texture_load(RenderContext *ctx, const char *name);
extern Texture *texture_lookup(RenderContext *ctx, const char *name);
extern void texture_free_all(RenderContext *ctx);

#endif	/* TEXTURE_H */