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authorBrian Paul <brian.paul@tungstengraphics.com>2004-04-02 23:41:18 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-04-02 23:41:18 +0000
commit347f1d966ed99a2e9da11eea986a7d7ab8064674 (patch)
tree4193d5ef9c0a2fd56d762c6db31b6bf921116f0f /docs/VERSIONS
parent2501fa1197d4a2b20fccd53e049575f394926f56 (diff)
reorder 6.0 / 6.0.1 entries
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS36
1 files changed, 18 insertions, 18 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 640ed8adb5..7b5c4bec99 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1205,24 +1205,6 @@ Mesa Version History
- updated files for building on Windows
-6.1 Month day, 2004
- New:
- - Revamped Makefile system
- - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- - internal driver interface changes related to texture object
- allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- - option to walk triangle edges with double-precision floats
- (Justin Novosad of Discreet) (see config.h file)
- - support for AUX buffers in software GLX driver
- Changes:
- - fragment fog interpolation is perspective corrected now
- Bug fixes:
- - everything in 6.0.1 plus TBD
- - glArrayElement in display lists didn't handle generic vertex attribs
- - glFogCoord didn't always work properly
- - ARB_fragment_program fog options didn't work
-
-
6.0.1 April 2, 2004
New:
- upgraded glext.h to version 22
@@ -1255,3 +1237,21 @@ Mesa Version History
- fragment program XPD instruction was incorrect
- glGetMaterial() didn't work reliably
- ARB_fragment_program KIL instruction was incorrect
+
+
+6.1 Month day, 2004
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ Bug fixes:
+ - everything in 6.0.1 plus TBD
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work