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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /src/mesa/drivers/dri/s3v/s3v_inithw.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_inithw.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_inithw.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_inithw.c b/src/mesa/drivers/dri/s3v/s3v_inithw.c
deleted file mode 100644
index bdc9effb79..0000000000
--- a/src/mesa/drivers/dri/s3v/s3v_inithw.c
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Author: Max Lingua <sunmax@libero.it>
- */
-
-#include <sys/ioctl.h>
-
-#include "s3v_context.h"
-
-void s3vInitHW( s3vContextPtr vmesa )
-{
- int i;
- static short _reset = 1;
-
- DEBUG(("vmesa->driDrawable = %p\n", vmesa->driDrawable));
- DEBUG(("stride = %i\n",
- vmesa->driScreen->fbWidth*vmesa->s3vScreen->cpp));
- DEBUG(("frontOffset = 0x%x\n", vmesa->s3vScreen->frontOffset));
- DEBUG(("backOffset = 0x%x\n", vmesa->s3vScreen->backOffset));
- DEBUG(("depthOffset = 0x%x\n", vmesa->s3vScreen->depthOffset));
- DEBUG(("textureOffset = 0x%x\n", vmesa->s3vScreen->texOffset));
-
-/* if (_reset) { */
-/* ioctl(vmesa->driFd, 0x4a); */
- ioctl(vmesa->driFd, 0x41); /* reset */
- _reset = 0;
-/* ioctl(vmesa->driFd, 0x4c); */
-/* } */
-
- /* FIXME */
- switch (vmesa->s3vScreen->cpp) {
- case 2:
- break;
- case 4:
- break;
- }
-
- /* FIXME for stencil, gid, etc */
- switch (vmesa->DepthSize) {
- case 15:
- case 16:
- break;
- case 24:
- break;
- case 32:
- break;
- }
-
- vmesa->FogMode = 1;
- vmesa->ClearDepth = 0xffff;
- vmesa->x = 0;
- vmesa->y = 0;
- vmesa->w = 0;
- vmesa->h = 0;
- vmesa->FrameCount = 0;
- vmesa->MatrixMode = GL_MODELVIEW;
- vmesa->ModelViewCount = 0;
- vmesa->ProjCount = 0;
- vmesa->TextureCount = 0;
-
-
- /* FIXME: do we need the following? */
-
- for (i = 0; i < 16; i++)
- if (i % 5 == 0)
- vmesa->ModelView[i] =
- vmesa->Proj[i] =
- vmesa->ModelViewProj[i] =
- vmesa->Texture[i] = 1.0;
- else
- vmesa->ModelView[i] =
- vmesa->Proj[i] =
- vmesa->ModelViewProj[i] =
- vmesa->Texture[i] = 0.0;
-
- vmesa->LBWindowBase = vmesa->driScreen->fbWidth *
- (vmesa->driScreen->fbHeight - 1);
- vmesa->FBWindowBase = vmesa->driScreen->fbWidth *
- (vmesa->driScreen->fbHeight - 1);
-}