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author | Keith Whitwell <keithw@vmware.com> | 2009-05-01 18:20:42 +0100 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-05-08 14:57:28 +0100 |
commit | 751f73e2812cf8185c775a91c16cf8565b85536d (patch) | |
tree | 010a8bb50e444d17d40329a19141aeee386f2c28 /src/mesa/main | |
parent | 1ed90091be0a79977eb6c055ba1da56114d52f53 (diff) |
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 1ce5685af4..82e1c4af66 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -319,7 +319,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) * multiplications with DP4's or with MUL/MAD's? SSE works better * with the latter, drivers may differ. */ -#define PREFER_DP4 0 +#define PREFER_DP4 1 /* Use uregs to represent registers internally, translate to Mesa's |