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authorBrian Paul <brian.paul@tungstengraphics.com>2006-03-16 18:05:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-03-16 18:05:25 +0000
commitc6c0f947142c0cc82626c238804a68b4e8f53945 (patch)
treed81219dacaad6ce3e3d80f298662288c79c6a7e2 /src/mesa/main
parentef8653a83800bc4b8e116e03ad52604097224378 (diff)
Moved _glapi_check_multithread() call into drivers, instead of in
_mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 94319ffcbe..fadfcc5214 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1597,14 +1597,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
}
-#if !defined(IN_DRI_DRIVER)
- /* We call this function periodically (just here for now) in
- * order to detect when multithreading has begun. In a DRI driver, this
- * step is done by the driver loader (e.g., libGL).
- */
- _glapi_check_multithread();
-#endif /* !defined(IN_DRI_DRIVER) */
-
+ /* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);