diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-03-16 18:05:25 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-03-16 18:05:25 +0000 |
commit | c6c0f947142c0cc82626c238804a68b4e8f53945 (patch) | |
tree | d81219dacaad6ce3e3d80f298662288c79c6a7e2 /src/mesa/main | |
parent | ef8653a83800bc4b8e116e03ad52604097224378 (diff) |
Moved _glapi_check_multithread() call into drivers, instead of in
_mesa_make_current().
This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 94319ffcbe..fadfcc5214 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1597,14 +1597,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } } -#if !defined(IN_DRI_DRIVER) - /* We call this function periodically (just here for now) in - * order to detect when multithreading has begun. In a DRI driver, this - * step is done by the driver loader (e.g., libGL). - */ - _glapi_check_multithread(); -#endif /* !defined(IN_DRI_DRIVER) */ - + /* We used to call _glapi_check_multithread() here. Now do it in drivers */ _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); |