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authorJonathan White <jwhite@tungstengraphics.com>2008-07-07 17:56:29 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-07 17:57:02 -0600
commit8d2400f2161efa95d2ef18fec353db4841f09637 (patch)
tree93ec6bb93289fcd16b87b0803f65332ba5493bae /src/mesa/vbo
parentf4caddd66f46f69ee34b1790ef1c2f549b186d2f (diff)
mesa: added GLAPIENTRY keywords
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo.h10
-rw-r--r--src/mesa/vbo/vbo_exec_api.c10
2 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 59cd7f6984..5362226c2f 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -120,19 +120,19 @@ void vbo_use_buffer_objects(GLcontext *ctx);
void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
-void
+void GLAPIENTRY
_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-void
+void GLAPIENTRY
_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
-void
+void GLAPIENTRY
_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void
+void GLAPIENTRY
_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
-void
+void GLAPIENTRY
_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
#endif
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 2c2e66dd0b..579bbeb4f3 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -770,34 +770,34 @@ static void reset_attrfv( struct vbo_exec_context *exec )
}
-void
+void GLAPIENTRY
_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
vbo_Color4f(r, g, b, a);
}
-void
+void GLAPIENTRY
_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
vbo_Normal3f(x, y, z);
}
-void
+void GLAPIENTRY
_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
vbo_MultiTexCoord4f(target, s, t, r, q);
}
-void
+void GLAPIENTRY
_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
vbo_Materialfv(face, pname, params);
}
-void
+void GLAPIENTRY
_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
vbo_VertexAttrib4fARB(index, x, y, z, w);