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diff --git a/src/mesa/pipe/i915simple/i915_blit.h b/src/mesa/pipe/i915simple/i915_blit.h
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_BLIT_H
+#define I915_BLIT_H
+
+#include "i915_context.h"
+
+extern void i915_copy_blit(struct i915_context *i915,
+ GLuint cpp,
+ GLshort src_pitch,
+ struct pipe_buffer_handle *src_buffer,
+ GLuint src_offset,
+ GLshort dst_pitch,
+ struct pipe_buffer_handle *dst_buffer,
+ GLuint dst_offset,
+ GLshort srcx, GLshort srcy,
+ GLshort dstx, GLshort dsty,
+ GLshort w, GLshort h );
+
+extern void i915_fill_blit(struct i915_context *i915,
+ GLuint cpp,
+ GLshort dst_pitch,
+ struct pipe_buffer_handle *dst_buffer,
+ GLuint dst_offset,
+ GLshort x, GLshort y,
+ GLshort w, GLshort h, GLuint color);
+
+
+#endif