summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/i915simple/i915_state_derived.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_state_derived.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_state_derived.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state_derived.c b/src/mesa/pipe/i915simple/i915_state_derived.c
new file mode 100644
index 0000000000..392ac09b40
--- /dev/null
+++ b/src/mesa/pipe/i915simple/i915_state_derived.c
@@ -0,0 +1,186 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+#include "vf/vf.h"
+#include "pipe/draw/draw_context.h"
+#include "i915_context.h"
+#include "i915_state.h"
+
+
+#define EMIT_ATTR( VF_ATTR, FRAG_ATTR, INTERP ) \
+do { \
+ slot_to_vf_attr[nr_attrs] = VF_ATTR; \
+ nr_attrs++; \
+ attr_mask |= (1 << (VF_ATTR)); \
+} while (0)
+
+
+static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
+{
+ VF_ATTRIB_POS,
+ VF_ATTRIB_COLOR0,
+ VF_ATTRIB_COLOR1,
+ VF_ATTRIB_FOG,
+ VF_ATTRIB_TEX0,
+ VF_ATTRIB_TEX1,
+ VF_ATTRIB_TEX2,
+ VF_ATTRIB_TEX3,
+ VF_ATTRIB_TEX4,
+ VF_ATTRIB_TEX5,
+ VF_ATTRIB_TEX6,
+ VF_ATTRIB_TEX7,
+ VF_ATTRIB_VAR0,
+ VF_ATTRIB_VAR1,
+ VF_ATTRIB_VAR2,
+ VF_ATTRIB_VAR3,
+ VF_ATTRIB_VAR4,
+ VF_ATTRIB_VAR5,
+ VF_ATTRIB_VAR6,
+ VF_ATTRIB_VAR7,
+};
+
+
+/**
+ * Determine which post-transform / pre-rasterization vertex attributes
+ * we need.
+ * Derived from: fs, setup states.
+ */
+static void calculate_vertex_layout( struct i915_context *i915 )
+{
+// const GLbitfield inputsRead = i915->fs.inputs_read;
+ const GLbitfield inputsRead = (FRAG_ATTRIB_WPOS | FRAG_ATTRIB_COL0);
+ GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
+ GLbitfield attr_mask = 0x0;
+ GLuint nr_attrs = 0;
+ GLuint i;
+
+ memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr));
+
+
+ /* TODO - Figure out if we need to do perspective divide, etc.
+ */
+ EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR);
+
+ /* Pull in the rest of the attributes. They are all in float4
+ * format. Future optimizations could be to keep some attributes
+ * as fixed point or ubyte format.
+ */
+ for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
+ if (inputsRead & (1 << i)) {
+ assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
+ if (i915->setup.flatshade
+ && (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1))
+ EMIT_ATTR(frag_to_vf[i], i, INTERP_CONSTANT);
+ else
+ EMIT_ATTR(frag_to_vf[i], i, INTERP_LINEAR);
+ }
+ }
+
+ for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
+ if (inputsRead & (1 << i)) {
+ assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
+ EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
+ }
+ }
+
+ /* Additional attributes required for setup: Just twosided
+ * lighting. Edgeflag is dealt with specially by setting bits in
+ * the vertex header.
+ */
+ if (i915->setup.light_twoside) {
+ if (inputsRead & FRAG_BIT_COL0) {
+ EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */
+ }
+
+ if (inputsRead & FRAG_BIT_COL1) {
+ EMIT_ATTR(VF_ATTRIB_BFC1, FRAG_ATTRIB_MAX, 0); /* XXX: discard after setup */
+ }
+ }
+
+ /* If the attributes have changed, tell the draw module (which in turn
+ * tells the vf module) about the new vertex layout.
+ */
+ draw_set_vertex_attributes( i915->draw,
+ slot_to_vf_attr,
+ nr_attrs );
+}
+
+
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct i915_context *sp)
+{
+ GLint surfWidth, surfHeight;
+
+ if (sp->framebuffer.num_cbufs > 0) {
+ surfWidth = sp->framebuffer.cbufs[0]->width;
+ surfHeight = sp->framebuffer.cbufs[0]->height;
+ }
+ else {
+ /* no surface? */
+ surfWidth = sp->scissor.maxx;
+ surfHeight = sp->scissor.maxy;
+ }
+
+ if (sp->setup.scissor) {
+ /* clip to scissor rect */
+ sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
+ sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
+ sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
+ sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ sp->cliprect.minx = 0;
+ sp->cliprect.miny = 0;
+ sp->cliprect.maxx = surfWidth;
+ sp->cliprect.maxy = surfHeight;
+ }
+}
+
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void i915_update_derived( struct i915_context *i915 )
+{
+ if (i915->dirty & (I915_NEW_SETUP | I915_NEW_FS))
+ calculate_vertex_layout( i915 );
+
+ if (i915->dirty & (I915_NEW_SCISSOR |
+ I915_NEW_STENCIL |
+ I915_NEW_FRAMEBUFFER))
+ compute_cliprect(i915);
+
+ i915->dirty = 0;
+}