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r300
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r300_context.h
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Author
2009-09-12
r300g: There is no such thing as "texture stride"
Nicolai Hähnle
2009-09-06
r300g: Fix a number of warnings
Nicolai Hähnle
2009-09-06
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-08-18
r300g: Massively cleanup OQ.
Corbin Simpson
2009-08-07
r300g: Remove r300_constant_buffer::user_count.
Corbin Simpson
2009-07-30
r300g: Use radeon compiler for fragment programs
Nicolai Hähnle
2009-07-30
r300g: Use r300compiler for vertex shaders
Nicolai Hähnle
2009-07-13
r300g: Small compile warning fixes.
Nicolai Hähnle
2009-07-13
r300g, radeon: Whitespace fixes.
Nicolai Hähnle
2009-06-26
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt
2009-06-05
r300-gallium: Emit UCP.
Corbin Simpson
2009-05-20
r300-gallium: Another constantbuf shader recompile test.
Corbin Simpson
2009-05-20
r300-gallium: Raise constantbuf limits.
Corbin Simpson
2009-05-18
r300-gallium: Always do VTE, never software viewport.
Corbin Simpson
2009-05-08
r300-gallium: Finish space accounting.
Corbin Simpson
2009-05-01
r300-gallium: Don't bother with conditional double define.
Corbin Simpson
2009-04-10
r300-gallium: Clean up vertex format setup.
Corbin Simpson
2009-04-05
r300-gallium: Properly interface with Draw for vert shaders.
Corbin Simpson
2009-04-04
r300-gallium: Move swtcl_emit to render to reflect its true purpose.
Corbin Simpson
2009-03-31
r300-gallium: Stubs for vertex shaders.
Corbin Simpson
2009-03-25
r300-gallium: r300-fs: Moar.
Corbin Simpson
2009-03-18
r300-gallium: Emit viewport state.
Corbin Simpson
2009-03-18
r300-gallium: Viewport state storage.
Corbin Simpson
2009-03-10
r300-gallium: Initial, broken, query setup.
Corbin Simpson
2009-03-10
r300-gallium: First stab at texture support.
Corbin Simpson
2009-03-07
r300-gallium: Clean up RS.
Corbin Simpson
2009-03-06
r300-gallium: Flat/smooth shading state.
Corbin Simpson
2009-03-06
r300-gallium: Pick up a few more bits of rs_state.
Corbin Simpson
2009-03-03
r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.
Corbin Simpson
2009-02-27
r300-gallium: Add RS block setup.
Corbin Simpson
2009-02-23
r300-gallium: Fix a handful of compile warnings.
Corbin Simpson
2009-02-23
r300-gallium: Finish VAP/VF setup.
Corbin Simpson
2009-02-18
r300-gallium: implement simple pipe_transfer Basically make the driver compil...
Joakim Sindholt
2009-02-16
r300-gallium: Set up draw rasterizer.
Corbin Simpson
2009-02-16
r300-gallium: Add draw_arrays and friends.
Corbin Simpson
2009-02-13
r300-gallium: Add derived state for vertex formats.
Corbin Simpson
2009-02-12
r300-gallium: Add r300 passthrough shader.
Corbin Simpson
2009-02-12
r300-gallium: Add r500 passthrough shader assembly.
Corbin Simpson
2009-02-08
r300: Update to match pipe_surface changes.
Corbin Simpson
2009-02-04
r300: Add shader state stubs.
Corbin Simpson
2009-02-04
r300: A bit more cleanup and state handling.
Corbin Simpson
2009-02-01
r300: Add more rs_state, fix indents on dsa_state.
Corbin Simpson
2009-02-01
r300: Add line stipple state to rs_state.
Corbin Simpson
2009-02-01
r300: Hook up clear, set it to fallback.
Corbin Simpson
2009-02-01
r300: Moar state handlers.
Corbin Simpson
2009-02-01
r300: Add fragment shader stubs.
Corbin Simpson
2009-02-01
r300: Add initial pipe_texture handling.
Corbin Simpson
2009-02-01
r300: Add texture sampler state.
Corbin Simpson
2009-02-01
r300: Add sampler state skeleton.
Corbin Simpson
2009-02-01
r300: Add path for pci_id in winsys.
Corbin Simpson
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