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My Mesa repository
Thomas White
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Author
2007-12-11
prefix some #includes
Brian
2007-12-11
Rework gallium and mesa queries a little.
Keith Whitwell
2007-12-05
Fix endianness bug in _mesa_texstore_argb8888()
Brian
2007-11-08
in check_end_texture_render(), test for presence of a renderbuffer and texobj
Brian
2007-11-05
Determine GL extensions/limits by making pipe queries.
Brian
2007-11-05
no-op glCopyPixels if width or height is zero
Brian
2007-11-01
disable the driverContext assertions
Brian
2007-10-31
Update texenvprogram.c code to use prog_cache.c routines.
Brian
2007-10-31
more flags for MaintainTnlProgram case, update #includes
Brian
2007-10-31
Use ffvertex_prog.c code instead of t_vp_build.c code.
Brian
2007-10-31
Lift fixed function vertex program generation up from tnl module.
Brian
2007-10-31
alloc caches for fixed-func vertex/fragment progs
Brian
2007-10-30
Set _NEW_BUFFERS in glRead/DrawBuffer().
Brian
2007-10-29
Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().
Brian
2007-10-29
Remove ctx field from texenvprog_cache
Brian
2007-10-29
Refactor _mesa_UpdateTexEnvProgram()
Brian
2007-10-29
Rename 'mms-config.' to 'mms.config'.
Michal Krol
2007-10-29
Disable the else clause which assigns the default fragment program to ctx->Fr...
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-23
properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-19
call Driver.Flush() in _mesa_notifySwapBuffers()
Brian
2007-10-17
Add some FLUSH_CURRENT() calls.
Brian
2007-10-15
check for width or height = 0 before calling driver Bitmap func
Brian
2007-10-02
Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...
Brian
2007-09-26
don't use scissored bounds in _mesa_clip_copytexsubimage()
Brian
2007-09-26
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...
Brian
2007-09-25
include programopt.h
Brian
2007-09-25
Disable vertex shader fog, compute fog in fragment shader.
Brian
2007-09-18
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Brian
2007-09-11
Implement query object interface.
Brian
2007-09-10
move FLUSH_CURRENT
Brian
2007-09-06
Move guts of glRasterPos down into T&L module.
Brian
2007-08-20
don't map element buffer in _mesa_validate_DrawElements() unless necessary
Brian
2007-08-11
remove some temp pipe hacks
Brian
2007-08-10
remove some temporary hacks
Brian
2007-08-10
Add printf handlers, pass pci id and move texlayout code to driver.
Keith Whitwell
2007-08-09
Checkpoint intel_renderbuffer removal.
Brian
2007-08-02
remove st_draw.h include
Brian
2007-08-02
Reroute some clear functionality.
Keith Whitwell
2007-08-01
s/Z24_S8/S8_Z24/ (stencil is in the high byte)
Brian
2007-08-01
Checkpoint: glClear changes - working, bug very rough.
Brian
2007-07-31
sp_z_surface.h is dead
Brian
2007-07-31
Redesign pipe_surface in terms of pipe_region.
Brian
2007-07-30
32 and z24s8 softpipe buffers
Brian
2007-07-30
Lots of improvements to the surface-related code.
Brian
2007-07-27
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa i...
michal
2007-07-24
remove unused MAX_3D_TEXTURE_SIZE, reformattting
Brian
2007-07-21
Fix a number of MINGW32 issues
Zhang
2007-07-21
Remove ctx->Point._Size and ctx->Line._Width.
Brian
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