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2005-12-07
Updates for GL_EXT_timer_query:
Brian Paul
2005-12-06
C++ fixes, mostly casts (Stephane Conversy)
Brian Paul
2005-12-02
fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)
Brian Paul
2005-12-01
remove uintptr_t cast
Brian Paul
2005-12-01
try removing need for the uintptr_t casts
Brian Paul
2005-12-01
Added FinishRenderTexture() device driver function to indicate when
Brian Paul
2005-12-01
added comment about glTexImage and renderbuffers
Brian Paul
2005-11-30
fxt1_decode_1() should not be static
Brian Paul
2005-11-28
Remove the many aliases for 'struct mem_block' in mm.h
Keith Whitwell
2005-11-28
Correct author attribution of mm.h
Keith Whitwell
2005-11-27
include stdint.h for BSD
Brian Paul
2005-11-25
use ADD_POINTERS macro instead of (uintptr_t) cast
Brian Paul
2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
additional clean-ups and improvements
Brian Paul
2005-11-19
Bunch of little fixes:
Brian Paul
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-19
Remove the _mesa_parse_arb_vertex/fragment_program() functions into
Brian Paul
2005-11-19
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
Brian Paul
2005-11-18
Reduce stderr noise.
Aapo Tahkola
2005-11-18
In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.
Brian Paul
2005-11-17
move _mesa_update_state() calls before error tests that depend on framebuffer...
Brian Paul
2005-11-17
improved error checking in error_check_format_type()
Brian Paul
2005-11-16
additional comments about GL_DEPTH_STENCIL buffers
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
added depthstencil.c
Brian Paul
2005-11-16
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
Brian Paul
2005-11-16
added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffers
Brian Paul
2005-11-16
add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()
Brian Paul
2005-11-15
check for ctx==NULL, bug 4087
Brian Paul
2005-11-12
Added _mesa_light() helper function so we can avoid transforming then
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-11
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
2005-11-10
s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments
Brian Paul
2005-11-10
fix popping of GL_SPOT_DIRECTION (bug 5005)
Brian Paul
2005-11-10
Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).
Brian Paul
2005-11-09
fix popping of GL_EYE_PLANE state (bug 4996)
Brian Paul
2005-11-09
Bug 4996.
Brian Paul
2005-11-09
Move COPY_FLOAT() macro down into glide driver.
Brian Paul
2005-11-08
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-11-08
s/_mesa_debug_fp_inst/_mesa_print_program/
Brian Paul
2005-11-08
some initial work on upcoming GL_EXT_framebuffer_blit extension
Brian Paul
2005-11-05
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
remove unneeded #includes
Brian Paul
2005-11-05
Replace parameter_type enum in program.[ch], use register_file enums instead.
Brian Paul
2005-11-05
minor improvements in _mesa_init_teximage_fields()
Brian Paul
2005-11-04
better ffs() function (bug 4956)
Brian Paul
2005-11-04
fix MinGW problems (bug 4956)
Brian Paul
2005-11-02
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
Brian Paul
2005-11-01
Several fp and vp tweaks:
Keith Whitwell
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