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path: root/src/mesa/pipe/softpipe/sp_state_derived.c
AgeCommit message (Expand)Author
2007-11-23gallium: remove sp_headers.h references.Michal Krol
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-21Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian
2007-10-29fix bad fragment shader pointer assignmentBrian
2007-10-29Remove typedefs from enums.Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-21fix some post-transform vertex layout issues (bcolors, psize emitted lastBrian
2007-09-21Fix up some point size breakage. Start on fogcoord too.Brian
2007-09-21Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian
2007-09-20Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian
2007-09-20remove #includes of tgsi_attribs.hBrian
2007-09-20checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-08-31Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian
2007-08-30Consolidate vertex-related code in new draw_vertex.cBrian
2007-08-30Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian
2007-08-30Sketch out per-vertex point size.Brian
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-23Vertex shader outputs are now tightly packed into the output slots.Brian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian
2007-08-16Break mesa dependencies.michal
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15Add UsageMask to DECLARATION in TGSI.michal
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-07-27Clip triangles against softpipe->cliprect which includes scissor and surface ...Brian
2007-07-27Maintain cliprect (scissor) info in sp_state_derived.c.Brian
2007-07-24Add VF_ATTRIB_VAR0..7 for varying variables.Brian
2007-07-24Compute need_z and need_w properly and use the correct const/linear/perspecti...Brian
2007-07-24Fix a typo (i << i) that was fouling up the vertex layout info.Brian
2007-07-24rebuild quad pipeline when framebuffer changes tooBrian
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell
2007-07-13set INTERP_CONSTANT when appropriateBrian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Comments, minor clean-up.Brian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Remove dependency on vf.h in public headersKeith Whitwell
2007-06-20Initial implementation of a software pipeline for quad rasterization (fragmen...Brian