Age | Commit message (Expand) | Author |
2007-01-25 | asst fixes, tranpose span->varying array indexes | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-15 | varying var changes | Brian |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian |
2006-12-14 | Remove include of s_arbshader.h | Brian |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian |
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul |
2006-10-22 | Color clamping fixes. | Brian Paul |
2006-10-21 | fix another logic error in computing deferredTexture | Brian Paul |
2006-10-21 | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul |
2006-10-21 | move interpolate_varying() call | Brian Paul |
2006-10-21 | Move interpolate_texcoords() and interpolate_varying() calls into shade_textu... | Brian Paul |
2006-10-19 | Consolidate some code into shade_texture_span(). | Brian Paul |
2006-10-19 | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul |
2006-10-18 | added clamp_colors(), updated assertions | Brian Paul |
2006-10-17 | Always convert colors to float before running a fragment shader/program. | Brian Paul |
2006-10-17 | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul |
2006-10-17 | apply_aa_coverage() for ubyte/ushort/float | Brian Paul |
2006-10-17 | Fix CHAN_BITS=32 issues. | Brian Paul |
2006-10-12 | Lots of changes to support runtime renderbuffer depths. | Brian Paul |
2006-10-11 | use _mesa_convert_colors(), update some assertions | Brian Paul |
2006-10-06 | deal with union/aliasing in convert_color_type() | Brian Paul |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul |
2006-09-24 | Change logicop, blend, masking functions to use the colors/indexes in the | Brian Paul |
2006-09-24 | Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). | Brian Paul |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol |
2006-04-26 | fix an assertion | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-04-11 | More GLSL code: | Michal Krol |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger |
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul |
2006-02-15 | Add arbshader stage. | Michal Krol |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul |
2005-10-24 | fragment program writing to result.depth.z was broken | Brian Paul |
2005-09-30 | added _swrast_get_row() | Brian Paul |
2005-09-29 | added _swrast_put_row() | Brian Paul |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul |
2005-09-20 | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul |
2005-09-16 | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul |
2005-09-15 | Update includes post-splitting of s_texture.c | Brian Paul |
2005-09-03 | Remove last remnants of pre-renderbuffer code. | Brian Paul |
2005-09-02 | ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)... | Roland Scheidegger |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul |