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path: root/src/mesa/swrast/s_span.c
AgeCommit message (Expand)Author
2007-01-25asst fixes, tranpose span->varying array indexesBrian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-15varying var changesBrian
2006-12-15Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian
2006-12-14Remove include of s_arbshader.hBrian
2006-12-13Checkpoint for GLSL compiler changes.Brian
2006-11-01fix some bugs in interpolate_specular()Brian Paul
2006-10-22Color clamping fixes.Brian Paul
2006-10-21fix another logic error in computing deferredTextureBrian Paul
2006-10-21For deferredTexture, need to check if the fragment program/shader writesBrian Paul
2006-10-21move interpolate_varying() callBrian Paul
2006-10-21Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul
2006-10-19Consolidate some code into shade_texture_span().Brian Paul
2006-10-19fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul
2006-10-18added clamp_colors(), updated assertionsBrian Paul
2006-10-17Always convert colors to float before running a fragment shader/program.Brian Paul
2006-10-17Seperate interpolate_colors() and interpolate_specular().Brian Paul
2006-10-17apply_aa_coverage() for ubyte/ushort/floatBrian Paul
2006-10-17Fix CHAN_BITS=32 issues.Brian Paul
2006-10-12Lots of changes to support runtime renderbuffer depths.Brian Paul
2006-10-11use _mesa_convert_colors(), update some assertionsBrian Paul
2006-10-06deal with union/aliasing in convert_color_type()Brian Paul
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-29more changes for runtime renderbuffer depthsBrian Paul
2006-09-25Initial work for supporting different renderbuffer color depths at runtime.Brian Paul
2006-09-24Change logicop, blend, masking functions to use the colors/indexes in theBrian Paul
2006-09-24Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().Brian Paul
2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell
2006-08-01Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol
2006-04-26fix an assertionBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-04-11More GLSL code:Michal Krol
2006-03-21GLSL fixes:Michal Krol
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger
2006-02-28check if active fragment shader for deferred texturing/shadingBrian Paul
2006-02-15Add arbshader stage.Michal Krol
2005-12-01get depthBits from the current drawbufferBrian Paul
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-10-24fragment program writing to result.depth.z was brokenBrian Paul
2005-09-30added _swrast_get_row()Brian Paul
2005-09-29added _swrast_put_row()Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul
2005-09-16Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul
2005-09-02ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul