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2009-01-10
nouveau: Update nv30 swizzling.
Younes Manton
2009-01-10
nouveau: Factor out common winsys bits into libnouveaudrm.a
Younes Manton
2009-01-10
g3dvl: Use Gallium thread wrappers.
Younes Manton
2009-01-10
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2009-01-10
g3dvl: Get rid of old unbuffered motion compensation code.
Younes Manton
2009-01-10
g3dvl: Map vertex bufs once per frame/flush.
Younes Manton
2009-01-10
nouveau: Catch some more leaks.
Younes Manton
2009-01-10
g3dvl: Fix some memory leaks.
Younes Manton
2009-01-10
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
Younes Manton
2009-01-10
nouveau: Add busy() query, determines if BOs can be mapped immediately.
Younes Manton
2009-01-10
nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.
Younes Manton
2009-01-10
g3dvl: Expand YCbCr to full RGB range by default.
Younes Manton
2009-01-10
g3dvl: Work around mplayer weirdness in XvMCPutSurface().
Younes Manton
2009-01-10
g3dvl: Flag textures holding incoming data as dynamic.
Younes Manton
2009-01-10
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Younes Manton
2009-01-10
gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
Younes Manton
2009-01-10
nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
Younes Manton
2009-01-09
draw: Add missing include.
José Fonseca
2009-01-09
st: build fix
Alan Hourihane
2009-01-09
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-09
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-09
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-09
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-09
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-09
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-09
mesa: additional case in file_string()
Brian Paul
2009-01-09
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-09
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-09
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-09
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
glsl: remove dead code
Brian Paul
2009-01-09
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-09
glsl: loop unroll adjustments
Brian Paul
2009-01-09
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-08
glut: Unlist file.
José Fonseca
2009-01-08
gdi: Add newline at end of file.
José Fonseca
2009-01-08
gallium: Replace uint64 by standard uint64_t.
José Fonseca
2009-01-08
draw: Predeclare struct.
José Fonseca
2009-01-08
Merge commit 'origin/gallium-0.1' into gallium-0.2
José Fonseca
2009-01-08
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-08
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-08
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
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