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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-30 21:47:26 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-30 21:47:26 +0000
commit8b6eba5edd92fcdf1ec3e2fc129f78c452abf903 (patch)
treeb5edffc17abb4ef5d08f2782d4bc596a1c7c3a8a
parent9770acf2e071f07d2b58ac1527d7e5e00626df41 (diff)
Increase the frame delay a bit
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@198 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r--src/main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.c b/src/main.c
index a1fc6a6..5a66638 100644
--- a/src/main.c
+++ b/src/main.c
@@ -289,7 +289,7 @@ int main(int argc, char *argv[]) {
* This is a fudge - ideally this delay would adapt so that the CPU is not hogged when the GPU is the
* limiting factor, and be zero when the CPU is limiting. I don't know of a sensible way to tell which
* is the case. */
- if ( !gameopts.no_framerate_limit ) usleep(25000);
+ if ( !gameopts.no_framerate_limit ) usleep(30000);
}