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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-16 20:14:38 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-16 20:14:38 +0000
commit08015c67ed4922c49d6efbacad8fd4d1052c2b14 (patch)
treee99a2f9d8eb6849cea3e85b0544cabedf6156685 /src/game.c
parent2e4e5d61f21ce44386a96c83ad07444bf337ce21 (diff)
Start at the top of the ventilation shaft - more interesting..
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@136 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.c b/src/game.c
index ff757f4..16dcfd4 100644
--- a/src/game.c
+++ b/src/game.c
@@ -238,8 +238,8 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->reverse = 0;
g->tlast = 0;
g->cur_room_x = 0;
- g->cur_room_y = 0;
- g->cur_room_z = 0;
+ g->cur_room_y = 2;
+ g->cur_room_z = 4;
g->num_rooms = 0;
g->view_angle = deg2rad(+20.0);
g->view_dist = 5.0;
@@ -283,7 +283,7 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->lander->y = 0.0;
g->lander->z = -4.93;
g->lander->landed = 1;
- g->lander->yaw = deg2rad(30.0);
+ g->lander->yaw = deg2rad(210.0);
g->lander->attribs = OBJ_GRAVITY;
return g;