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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-02 23:45:50 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-02 23:45:50 +0000
commit0af3ca0db832ce3dca5b606d1b9564d3a9878431 (patch)
tree124047de509e3474abcd2a9a44698426c35946eb /src
parent70b33bdff4d5bceb3d9faa36a7370690323ddd02 (diff)
Make shader lighting attenuation agree with fixed function version
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@63 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r--src/render.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/render.c b/src/render.c
index a03fe7f..eed7920 100644
--- a/src/render.c
+++ b/src/render.c
@@ -505,13 +505,20 @@ static void render_setup_lighting(Game *game) {
specular[1] = 1.0;
specular[2] = 1.0;
specular[3] = 1.0;
+ ambient[0] = 0.0;
+ ambient[1] = 0.0;
+ ambient[2] = 0.0;
+ ambient[3] = 1.0;
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);
glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 20.0);
+ glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0);
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
+ glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.02);
glEnable(GL_LIGHT0);
pos[0] = -1.0;
@@ -526,9 +533,14 @@ static void render_setup_lighting(Game *game) {
specular[1] = 0.01;
specular[2] = 0.01;
specular[3] = 1.0;
+ ambient[0] = 0.0;
+ ambient[1] = 0.0;
+ ambient[2] = 0.0;
+ ambient[3] = 1.0;
glLightfv(GL_LIGHT1, GL_POSITION, pos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glEnable(GL_LIGHT1);
}