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AgeCommit message (Expand)Author
2013-07-22Add 1920x1080 resolutionThomas White
2008-08-20Use either mouse button for thrustThomas White
2008-08-19Licence update to GPLv3.0Thomas White
2008-08-14Make fuel usage and charging independent of frame rateTom White
2008-08-14Remove old mugwatchTom White
2008-08-14Merge branch 'subdivision'Tom White
2008-08-14Fix references to 'primitives' which should be 'coll_primitives', etcTom White
2008-08-14Interpolate normals when subdividingTom White
2008-08-14Framerate stuff should use 'time', not 'tlast'Tom White
2008-08-14EXT_timer_query warning fussinessTom White
2008-08-14Add (commented) mugwatchThomas White
2008-08-14Remove vestigial 'ppp' variableThomas White
2008-08-13Attempt to load model file again as collision model, but don't subdivideThomas White
2008-08-13Increase resolution of game timerThomas White
2008-08-13Show 'dt' in status lineThomas White
2008-08-13Render even when pausedThomas White
2008-08-13Use unified 'game time' concept, makes pause work properlyTom White
2008-08-13Use 'r' instead of 'game->render'Tom White
2008-08-11Fix a few missing shader checksThomas White
2008-08-11Subdivision fixesThomas White
2008-08-11Remove vestigial 'ATTRIB_RADIUS' attributeThomas White
2008-08-10Process texture and Ks components from OBJ filestaw27
2008-08-10obj2model: parse .mtl filestaw27
2008-08-07Fix for 64-bit compatibilitytaw27
2008-08-07Tweak capability whinge messagestaw27
2008-08-07Tidy up status linetaw27
2008-08-07Put timer stuff in status linetaw27
2008-08-07Check for EXT_timer_query before usingtaw27
2008-08-07Comment out debug linestaw27
2008-08-07Take seconds into account in physics timingtaw27
2008-08-07Debug messagestaw27
2008-08-07Measure and subtract physics time from the waittaw27
2008-08-07Status line needs trailing spacestaw27
2008-08-07Sleep for the right amount of timetaw27
2008-08-07Only do timer query every few framestaw27
2008-08-07Initial timer query stufftaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Thrust control with mouse buttontaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Move shader utilities to a separate filetaw27
2008-08-06Check for shader linking errorstaw27
2008-08-04I am a muppet (remove duplicate rooms list shuffle)taw27
2008-08-01Add .gitignore filestaw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Plumbing :)taw27
2008-07-30Increase the frame delay a bittaw27