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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:04 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:04 +0000
commita7cb69cab7a37c05a3107ad37ebda05dd8bb34cb (patch)
tree2cabfbcb36294bd9d4a8b548087bd521a6291fa4 /src
parent05a5525ea60ebd76e444828f9d840d8d1a24d7ef (diff)
Initial timer query stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@229 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r--src/render.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/render.c b/src/render.c
index e127a34..f6a97e5 100644
--- a/src/render.c
+++ b/src/render.c
@@ -555,9 +555,13 @@ void render_draw(Game *game, Uint32 t) {
GLfloat amb[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat fx, fy, fz;
GLfloat fxt, fyt, fzt;
+ GLuint timer_query;
r = game->render;
-
+
+ glGenQueries(1, &timer_query);
+ glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+
if ( r->fbos ) {
/* Render some swirlyness */
@@ -674,7 +678,17 @@ void render_draw(Game *game, Uint32 t) {
render_draw_2d(r, game);
+ glEndQuery(GL_TIME_ELAPSED_EXT);
+
SDL_GL_SwapBuffers();
+ GLint available = 0;
+ GLuint64EXT timeelapsed;
+ while (!available) {
+ glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
+ }
+ glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
+ printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
+
}