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-rw-r--r--src/physics.c42
1 files changed, 26 insertions, 16 deletions
diff --git a/src/physics.c b/src/physics.c
index 33a0417..b289b06 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -49,16 +49,27 @@ int physics_point_is_inside_hull(GLfloat cx, GLfloat cy, GLfloat cz, GLfloat *fv
p1y = fvert[3*0 + 1];
p1z = fvert[3*0 + 2];
- for ( i=1; i<nfvert; i++ ) {
+// printf("Testing if (%5.2f %5.2f %5.2f) is inside plane: \n", cx, cy, cz);
+// for ( i=0; i<nfvert; i++ ) {
+// printf("%3i : %5.2f %5.2f %5.2f\n", i, fvert[3*i + 0], fvert[3*i + 1], fvert[3*i + 2]);
+// }
+
+ for ( i=1; i<=nfvert; i++ ) {
GLfloat lx, ly, lz;
GLfloat qx, qy, qz;
GLfloat px, py, pz;
- p2x = fvert[3*i + 0];
- p2y = fvert[3*i + 1];
- p2z = fvert[3*i + 2];
-
+ if ( i < nfvert ) {
+ p2x = fvert[3*i + 0];
+ p2y = fvert[3*i + 1];
+ p2z = fvert[3*i + 2];
+ } else {
+ p2x = fvert[3*0 + 0];
+ p2y = fvert[3*0 + 1];
+ p2z = fvert[3*0 + 2];
+ }
+
/* Calculate 'left' vector = n ^ p1->p2 */
qx = p2x-p1x; qy = p2y-p1y; qz = p2z-p1z;
lx = ny*qz - nz*qy;
@@ -115,16 +126,14 @@ int physics_will_collide_face(GLfloat sx, GLfloat sy, GLfloat sz, GLfloat vx, GL
name = obj->model->name;
}
- printf("Testing vertex %8f %8f %8f, velocity %8f %8f %8f against face %8f %8f %8f (%s/%p)\n",
- sx, sy, sz, vx, vy, vz, px, py, pz, name, obj);
- printf("(%f - %f) / %f\n", pdotn, sdotn, vdotn);
- printf("Collision happens at t + %f\n", t);
- exit(0);
+ // printf("Testing vertex %8f %8f %8f, velocity %8f %8f %8f against face %8f %8f %8f (%s/%p)\n",
+ // sx, sy, sz, vx, vy, vz, px, py, pz, name, obj);
+ // printf("(%f - %f) / %f\n", pdotn, sdotn, vdotn);
+ // printf("Collision happens at t + %f\n", t);
+ // exit(0);
return 1;
- } else {
- printf("!");
}
return 0;
@@ -164,18 +173,18 @@ static int physics_will_collide(ModelInstance *obj, ModelInstance *other, Uint32
case PRIMITIVE_QUADS : {
+ /* Faces are quads */
int f;
- /* Faces are quads */
for ( f=0; f<other->model->primitives[a]->num_vertices/4; f++ ) {
GLfloat face[3*4];
int q;
for ( q=0; q<4; q++ ) {
- face[3*q + 0] = other->x + other->model->primitives[a]->vertices[4*(f+q) + 0];
- face[3*q + 1] = other->y + other->model->primitives[a]->vertices[4*(f+q) + 1];
- face[3*q + 2] = other->z + other->model->primitives[a]->vertices[4*(f+q) + 2];
+ face[3*q + 0] = other->x + other->model->primitives[a]->vertices[3*((4*f)+q) + 0];
+ face[3*q + 1] = other->y + other->model->primitives[a]->vertices[3*((4*f)+q) + 1];
+ face[3*q + 2] = other->z + other->model->primitives[a]->vertices[3*((4*f)+q) + 2];
}
if ( physics_will_collide_face(sx, sy, sz, vx, vy, vz, nx, ny, nz,
@@ -185,6 +194,7 @@ static int physics_will_collide(ModelInstance *obj, ModelInstance *other, Uint32
}
}
break;
+
}
}