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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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2008-08-07
Sleep for the right amount of time
taw27
2008-08-07
Only do timer query every few frames
taw27
2008-08-07
Initial timer query stuff
taw27
2008-08-07
Tidy up loose ends
taw27
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Thrust control with mouse button
taw27
2008-08-06
Muppetry
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Fussiness
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Make shader-dev-mode.sh aware of swirlytron and fill-light
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Moving things around
taw27
2008-08-06
Shuffle stuff around. Back to Phong...
taw27
2008-08-06
Revert shaders to a previous working version
taw27
2008-08-06
Shader stuff
taw27
2008-08-06
Drop back to Blinn-Phong specular lighting
taw27
2008-08-06
Introduce 'v4conv3' conversion function
taw27
2008-08-06
Move shader utilities to a separate file
taw27
2008-08-06
Check for shader linking errors
taw27
2008-08-06
Fussiness
taw27
2008-08-05
Phong model for lighting
taw27
2008-08-04
I am a muppet (remove duplicate rooms list shuffle)
taw27
2008-08-04
Wrap Makefile.am
taw27
2008-08-01
Add 'tiledwall-normals.png'
taw27
2008-08-01
Make shader work on ATI
taw27
2008-08-01
Add .gitignore files
taw27
2008-07-31
Move things around. Specular lighting still not quite right...
taw27
2008-07-31
Make the lander shiny
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-30
Plumbing :)
taw27
2008-07-30
Increase the frame delay a bit
taw27
2008-07-30
Only check for collisions in adjacent rooms when lander is close to edges
taw27
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-30
Small shader tweaks
taw27
2008-07-30
Calculate specular highlights correctly
taw27
2008-07-30
Modelling stuff
taw27
2008-07-28
Make the pipe shiny
taw27
2008-07-28
Tidying up physics.c
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-28
Don't complain if normal maps can't be loaded
taw27
2008-07-27
Smooth normals for pipe model
taw27
2008-07-27
Extend model format to include vertex normals
taw27
2008-07-27
More modelling stuff
taw27
2008-07-27
Don't push comment lines between quads
taw27
2008-07-27
Formatting in model.c
taw27
2008-07-27
Modelling stuff
taw27
2008-07-27
Add 'obj2model' program
taw27
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