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AgeCommit message (Expand)Author
2008-08-07Only do timer query every few framestaw27
2008-08-07Initial timer query stufftaw27
2008-08-07Tidy up loose endstaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Thrust control with mouse buttontaw27
2008-08-06Muppetrytaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Fussinesstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Make shader-dev-mode.sh aware of swirlytron and fill-lighttaw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Moving things aroundtaw27
2008-08-06Shuffle stuff around. Back to Phong...taw27
2008-08-06Revert shaders to a previous working versiontaw27
2008-08-06Shader stufftaw27
2008-08-06Drop back to Blinn-Phong specular lightingtaw27
2008-08-06Introduce 'v4conv3' conversion functiontaw27
2008-08-06Move shader utilities to a separate filetaw27
2008-08-06Check for shader linking errorstaw27
2008-08-06Fussinesstaw27
2008-08-05Phong model for lightingtaw27
2008-08-04I am a muppet (remove duplicate rooms list shuffle)taw27
2008-08-04Wrap Makefile.amtaw27
2008-08-01Add 'tiledwall-normals.png'taw27
2008-08-01Make shader work on ATItaw27
2008-08-01Add .gitignore filestaw27
2008-07-31Move things around. Specular lighting still not quite right...taw27
2008-07-31Make the lander shinytaw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Plumbing :)taw27
2008-07-30Increase the frame delay a bittaw27
2008-07-30Only check for collisions in adjacent rooms when lander is close to edgestaw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Small shader tweakstaw27
2008-07-30Calculate specular highlights correctlytaw27
2008-07-30Modelling stufftaw27
2008-07-28Make the pipe shinytaw27
2008-07-28Tidying up physics.ctaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-28Don't complain if normal maps can't be loadedtaw27
2008-07-27Smooth normals for pipe modeltaw27
2008-07-27Extend model format to include vertex normalstaw27
2008-07-27More modelling stufftaw27
2008-07-27Don't push comment lines between quadstaw27
2008-07-27Formatting in model.ctaw27
2008-07-27Modelling stufftaw27
2008-07-27Add 'obj2model' programtaw27
2008-07-27Camera angle scalingtaw27