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AgeCommit message (Expand)Author
2013-07-24Fix tunnel1HEADmasterThomas White
2008-08-19Add tunnelTom White
2008-08-11Make the lander's headlamp solid (plus shading trickery..)Tom White
2008-08-11Subdivide 'pipe', 'pipe-horiz' and 'walle-hole'Thomas White
2008-08-10Add a light thing to the front of the landertaw27
2008-08-10Lander modelling worktaw27
2008-08-07Tidy up loose endstaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-07-31Make the lander shinytaw27
2008-07-30Plumbing :)taw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Modelling stufftaw27
2008-07-28Make the pipe shinytaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-27Smooth normals for pipe modeltaw27
2008-07-27More modelling stufftaw27
2008-07-27Modelling stufftaw27
2008-06-21Remove envmap stuff because it doesn't work very welltaw27
2008-06-07Add concrete texturetaw27
2008-06-06Make the platform blue when not using shaderstaw27
2008-06-04More matching non-shader graphics to shader graphicstaw27
2008-06-03Fix platform texturing issuestaw27
2008-06-01Apply quad subdivisions when shaders aren't availabletaw27
2008-06-01Multiple portability fixestaw27
2008-05-31Use GLEWtaw27
2008-05-28Fun with shaderstaw27
2008-05-25Modelling and better texturestaw27
2008-05-22Subdivision fixestaw27
2008-05-22Polygon subdivision, spotlight testingtaw27
2008-05-18More environment mapping stufftaw27
2008-05-16Reshuffle lots of thingstaw27
2008-05-04More modelling worktaw27
2008-04-16Initial importtaw27