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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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2008-07-28
Don't complain if normal maps can't be loaded
taw27
2008-07-27
Extend model format to include vertex normals
taw27
2008-07-27
Don't push comment lines between quads
taw27
2008-07-27
Formatting in model.c
taw27
2008-07-27
Modelling stuff
taw27
2008-07-27
Add 'obj2model' program
taw27
2008-07-27
Camera angle scaling
taw27
2008-07-27
Add '1280W' (1280x768) resolution
taw27
2008-07-26
Add 'gentexture' utility
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-26
Keep the list of rooms compacted
taw27
2008-07-26
Camera position stuff
taw27
2008-07-26
Don't compile 'glcheck' (remove the GLUT dependency)
taw27
2008-07-25
Initial mouse stuff (needs work)
taw27
2008-07-24
Mouse stuff
taw27
2008-07-24
Make the music a bit quieter
taw27
2008-07-24
Do a final newline if showing the status line
taw27
2008-07-24
More wrapping
taw27
2008-07-24
Wrap render.c to 120 columns
taw27
2008-07-24
Detect Vorbis buffer underruns
taw27
2008-07-24
Fix command-line help stuff
taw27
2008-07-24
Formatting
taw27
2008-07-24
Room recursion stuff
taw27
2008-07-24
'Dispatch thread aborting' is a debug message
taw27
2008-07-24
Add 'no-framerate-limit' and 'status-line' command line options
taw27
2008-07-23
Recurse into room connectivity
taw27
2008-07-23
Game debug information
taw27
2008-07-23
Avoid the use of memcpy() to make the Vorbis block stitching make sense
taw27
2008-07-22
Audio tweaks. I still don't understand...
taw27
2008-07-22
Progressive Vorbis decoding
taw27
2008-07-22
Remove -g from AM_CFLAGS
taw27
2008-07-21
Silly number of indices fix
taw27
2008-07-19
Lower 'clang' volume depending on speed of collision
weiss
2008-07-19
Explode hook
weiss
2008-07-19
Lose fuel when colliding
weiss
2008-07-19
Radiation stuff
weiss
2008-07-19
Calculate collision with objects outside the current room
weiss
2008-07-19
Actually recharge when landed on a platform
weiss
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-18
Texture loader fussiness
taw27
2008-07-18
Tidy up
taw27
2008-07-17
Take yaw into account to calculate proper starting coords for collision detec...
taw27
2008-07-17
Fix threading resource use bugs
taw27
2008-07-17
Restore collision detection, apparently fixing the 'drop through floors' problem
taw27
2008-07-17
Make yaw movements a bit less sluggish
taw27
2008-07-16
Start at the top of the ventilation shaft - more interesting..
taw27
2008-07-15
Don't crash if audio can't be used
taw27
2008-07-08
Restructuring of collision detection
taw27
2008-07-07
'bools' use glUniform1i, not glUniform1f
taw27
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