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2008-05-28Collision response - make it possible to landtaw27
2008-05-28Reflection stufftaw27
2008-05-28Swirlytron!taw27
2008-05-28Fun with shaderstaw27
2008-05-28Basic collision responsetaw27
2008-05-27Mostly fix collision detection (collision response now needs work...)taw27
2008-05-26Physics worktaw27
2008-05-26Accurately describe the 1680x1050 resolutiontaw27
2008-05-25Shader fixestaw27
2008-05-25Add 1024x768 resolutiontaw27
2008-05-24Loads of shader and lighting stufftaw27
2008-05-23Use array buffer objects to speed things uptaw27
2008-05-23Add light attenuationtaw27
2008-05-22Make the lander stand out a bit moretaw27
2008-05-22Subdivision fixestaw27
2008-05-22Polygon subdivision, spotlight testingtaw27
2008-05-21Handle key releases even when pausedtaw27
2008-05-20Help message fiddlingtaw27
2008-05-20Add shader lines for reflective dometaw27
2008-05-19Do less physicstaw27
2008-05-18More environment mapping stufftaw27
2008-05-17Fix radiation meter transparencytaw27
2008-05-17Fuel and radiation meter functionalitytaw27
2008-05-17Default to 800x600 resolutiontaw27
2008-05-17Border round radiation and fuel meterstaw27
2008-05-17Use own convention for primitive typestaw27
2008-05-172D overlay stufftaw27
2008-05-17Initial audio frameworktaw27
2008-05-16Assertion stufftaw27
2008-05-16Reshuffle lots of thingstaw27
2008-05-16Tweak physical parameterstaw27
2008-05-16Revert postprocess stufftaw27
2008-05-16Postprocessing stufftaw27
2008-05-15Fix aspect ratio division arithmetic problemtaw27
2008-05-14Reduce target frame ratetaw27
2008-05-14Command-line argumentstaw27
2008-05-14Tweak light positiontaw27
2008-05-14Remove unused variablestaw27
2008-05-14Hold FPS at around 100taw27
2008-05-14Try a lower resolution if large widescreen failstaw27
2008-05-14Get screen resolution righttaw27
2008-05-13Stufftaw27
2008-05-04More modelling worktaw27
2008-04-17assplode() stufftaw27
2008-04-16assplode() routine to help with parsingtaw27
2008-04-16Remove regex stufftaw27
2008-04-16Initial importtaw27