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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-23 17:05:41 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-23 17:05:41 +0000
commitb499811915a9549f65b3ad9f1db72000207da217 (patch)
tree6f7aca08d23ca1e2a07ca7ade8972e920a370545 /src
parent299515e5e3b1339581114eb75d2dfbe425ceb405 (diff)
Add light attenuation
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@37 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r--src/render.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render.c b/src/render.c
index 85d2693..c56ef7d 100644
--- a/src/render.c
+++ b/src/render.c
@@ -379,6 +379,7 @@ static void render_setup_lighting(Game *game) {
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);
glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 20.0);
+ glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.1);
glEnable(GL_LIGHT0);
pos[0] = -1.0;