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Thomas White
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pipe
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p_state.h
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Author
2008-01-25
gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code
Keith Whitwell
2008-01-23
gallium: remove support for separate depth/stencil buffers. Always combined ...
Brian
2008-01-15
Add surface status/clear_value fields, PIPE_SURFACE_STATUS_x tokens
Brian
2008-01-14
Remove mapping fields from struct pipe_surface.
Michel Dänzer
2008-01-11
whitespace, comment changes
Brian
2008-01-04
gallium: Make texture target an enum for better debuggability.
Michel Dänzer
2007-12-18
gallium: rationalize vertex_element state packet
Keith Whitwell
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-14
Added origin_lower_left field to pipe_rasterizer_state
Brian
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-11
Remove internal_format field from struct pipe_texture.
Michel Dänzer
2007-12-11
Rework gallium and mesa queries a little.
Keith Whitwell
2007-12-11
gallium: remove clear values from depth, stencil state
Keith Whitwell
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-07
Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.
Brian
2007-12-07
Eliminate struct pipe_region.
Michel Dänzer
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-29
Move dimensions from struct pipe_region to struct pipe_surface.
Michel Dänzer
2007-11-16
added a clip-bypass flag to rasterizer state
Brian
2007-11-07
Add winsys->surface_release() to complement winsys->surface_alloc().
Brian
2007-10-27
vertex_element::src_format needs 32 bits.
michal
2007-10-27
Remove llvm and sse2 dependencies.
michal
2007-10-25
Move the get/put_tile() functions to pipe_context.
Brian
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
add point_sprite flag to rasterizer state
Brian
2007-10-19
added get/put_tile_raw() methods
Brian
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-15
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-09-20
remove :5 form format field in pipe_surface, makes no difference at this time
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-11
Implement query object interface.
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-22
added border_color to sampler state
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-17
added outputs_written field to pipe_shader_state
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
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Brian
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