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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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2008-08-14
EXT_timer_query warning fussiness
Tom White
2008-08-14
Remove vestigial 'ppp' variable
Thomas White
2008-08-13
Increase resolution of game timer
Thomas White
2008-08-13
Show 'dt' in status line
Thomas White
2008-08-13
Render even when paused
Thomas White
2008-08-13
Use unified 'game time' concept, makes pause work properly
Tom White
2008-08-13
Use 'r' instead of 'game->render'
Tom White
2008-08-11
Make the lander's headlamp solid (plus shading trickery..)
Tom White
2008-08-11
Fix a few missing shader checks
Thomas White
2008-08-11
Subdivide 'pipe', 'pipe-horiz' and 'walle-hole'
Thomas White
2008-08-11
Subdivision fixes
Thomas White
2008-08-11
'dirt' texture shouldn't be transparent
Thomas White
2008-08-11
Remove vestigial 'ATTRIB_RADIUS' attribute
Thomas White
2008-08-10
Add a light thing to the front of the lander
taw27
2008-08-10
Lander modelling work
taw27
2008-08-10
Process texture and Ks components from OBJ files
taw27
2008-08-10
obj2model: parse .mtl files
taw27
2008-08-10
Ignore 'source-material' folder
taw27
2008-08-07
Documentation fussiness
taw27
2008-08-07
Documentation stuff
taw27
2008-08-07
Fix for 64-bit compatibility
taw27
2008-08-07
Tweak capability whinge messages
taw27
2008-08-07
Tidy up status line
taw27
2008-08-07
Put timer stuff in status line
taw27
2008-08-07
Check for EXT_timer_query before using
taw27
2008-08-07
Comment out debug lines
taw27
2008-08-07
Take seconds into account in physics timing
taw27
2008-08-07
Debug messages
taw27
2008-08-07
Measure and subtract physics time from the wait
taw27
2008-08-07
Status line needs trailing spaces
taw27
2008-08-07
Sleep for the right amount of time
taw27
2008-08-07
Only do timer query every few frames
taw27
2008-08-07
Initial timer query stuff
taw27
2008-08-07
Tidy up loose ends
taw27
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Thrust control with mouse button
taw27
2008-08-06
Muppetry
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Fussiness
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Make shader-dev-mode.sh aware of swirlytron and fill-light
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Moving things around
taw27
2008-08-06
Shuffle stuff around. Back to Phong...
taw27
2008-08-06
Revert shaders to a previous working version
taw27
2008-08-06
Shader stuff
taw27
2008-08-06
Drop back to Blinn-Phong specular lighting
taw27
2008-08-06
Introduce 'v4conv3' conversion function
taw27
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